DareDive

Immersive audio, sound that surrounds you.

We build software that places sound in space: around a listener in headphones, across a room full of speakers, or inside a virtual world that answers as you move.

What we build.

Immersive sound is where most experiences feel real or fall flat. We design the audio engine and the content together, so placement, distance, movement and room all follow what people see and do.

Spatial audio engines

Object-based panning, distance, room and occlusion models for apps, games, the web and XR.

Binaural and head-tracked audio

3D sound on ordinary headphones, with head tracking from phones, headsets and earbuds where the device supports it.

Ambisonics tools

Encoding, decoding, rotation and rendering plugins and pipelines for 360 video, VR and dome content.

Multichannel installations

Software that drives speaker arrays in galleries, domes, museums and venues, tuned to the room on site.

Spatial mixing workflows

Tools, templates and delivery pipelines for producing music and media in immersive formats, including Dolby Atmos workflows.

Interactive and generative sound

Soundscapes that respond to people, sensors, data or time of day, built to run for months without attention.

How we work.

  1. Listen

    A short call to understand what people should hear, see and feel, and what success looks like for you.

  2. Prototype

    The core idea built first, rough but real, so you can hear it and try it early and decide with confidence.

  3. Build

    Engineering for the real world: performance, stability, every target platform and the polish people notice.

  4. Launch and support

    Release, installers or on-site setup, a clean handover and support after launch.

Who it is for.

Tools and formats.

Questions, answered.

What is immersive audio?

Sound that comes from all around the listener, including above and behind, instead of only from left and right. It can be played on headphones using binaural rendering, or on a set of speakers placed around a space.

Do listeners need special speakers or headphones?

No. Binaural audio works on any pair of headphones. For rooms and venues we design for the speakers you have, or recommend a layout if you are starting fresh.

Can you add spatial audio to our VR, AR or game project?

Yes. We integrate spatial audio into Unreal Engine, Unity, native apps and the web, and design the sound so it supports what people see and do.

Can you build a custom tool or plugin for immersive mixing?

Yes. We build spatial panners, ambisonic processors, monitoring tools and delivery utilities as plugins or standalone software.

Can the sound react to the audience?

Yes. Using cameras, sensors, phones or controllers, the sound can follow where people stand, how they move or what they touch.

Often paired with.

Related guides.

Tell us what you want to build.

Share a few lines about the idea, the timeline and where it will live. The founder reads every message and replies personally.

Or write to dibyendu@daredive.com