VR experiences
Interactive worlds for standalone and PC headsets, from guided journeys to fully interactive spaces.
We build augmented and virtual reality experiences for headsets, phones and the browser, with real-time 3D and spatial sound designed to work together from the first frame.
Good XR is not a 3D model in a headset. It is presence: a world that responds, sounds right and runs smoothly enough that people forget the hardware. Our roots in music and sound make that response the centre of what we build.
Interactive worlds for standalone and PC headsets, from guided journeys to fully interactive spaces.
Augmented reality on iOS and Android that places content in the real world, for products, campaigns and learning.
AR and VR in the browser, with no app to install, so a link is all your audience needs.
Performances, listening rooms and music worlds where visuals and sound respond to every beat.
Headset and screen-based experiences for launches, stalls and flagships that draw a crowd.
Walkthroughs, product demos and hands-on training in real time 3D.
A short call to understand what people should hear, see and feel, and what success looks like for you.
The core idea built first, rough but real, so you can hear it and try it early and decide with confidence.
Engineering for the real world: performance, stability, every target platform and the polish people notice.
Release, installers or on-site setup, a clean handover and support after launch.
Standalone headsets such as Meta Quest, Apple Vision Pro, PC VR headsets, iOS and Android phones and tablets, and the web through WebXR.
Both. We choose by what the experience needs: visual fidelity, target devices, team handover and budget. For the web we use WebXR and three.js.
Yes, with WebXR. It opens from a link or QR code on phones and headsets, which is ideal for campaigns and events.
Yes. We design for real-world conditions: quick resets between visitors, hygiene, queues, and a version on a big screen so the crowd can watch.
Because sound does half the work of making a virtual space feel real. We design audio, interaction and visuals together instead of adding sound at the end.
Share a few lines about the idea, the timeline and where it will live. The founder reads every message and replies personally.